Porn industry pumps VR, but manufacturers not thrilled

Porn star Missy Martinez had never acted in a virtual reality (VR) production when she was cast in a cosplay parody of the videogame series Fallout, in which she plays a “vault girl” wandering a post-apocalyptic wasteland.

Martinez approached the new experience with a beginner’s sense of enthusiasm during a recent shoot in Woodland Hills. As she performed her scenes with porn star Ryan Driller, the crew instructed her to keep her eyes fixed on the camera to engage directly with viewers, who will experience the movie at home in 3-D and 180 degrees.

“It’s great that I get to be so interactive. Thank God I’m such a ham,” Martinez said after the shoot, adding that she would like to do more VR movies. “It’s almost like being a guinea pig for new technology.”

The multibillion-dollar adult entertainment industry, long concentrated in California’s San Fernando Valley, has always embraced the future, dating to its early adoption of VHS technology in the late 1970s. With VR, it once again is leading the way, as more production companies explore the erotic potential of the medium. Optimism about the technology is running high, with some believing that virtual reality could even save the industry, which for years has been hit hard by piracy and amateur porn that is available on free websites.

The subscription model used by most VR porn services is providing a new revenue stream for production companies, at a time when paying for porn was thought to be a thing of the past.

“The official line is that they don’t talk about it,” said Daniel Peterson, founder and CEO of VRPorn.com, the Seattle-based site that provides adult VR clips. “But everyone knows it’s a major factor driving VR.”

The reticence is understandable. Porn still carries a stigma that mainstream businesses try to avoid, said a psychology professor at the University of California, Los Angeles, where his areas of study include pornography and its effects on media and society.

“Pornography has been pretty important in the development and dissemination of various technologies, but I don’t think the manufacturers from a business factor want too much publicity at this point for that aspect because there’s still a great deal of anti-porn sentiment in the public.”

Industry experts estimate that more than 50 per cent of all VR content is porn-related and that adult content is a major driver of hardware sales, with video games and NFL applications. The VR porn market collected an estimated $ 93 million (U.S.) in revenue in 2017 and could reach $ 1.4 billion by 2025, according to Gene Munster, who heads the research firm Loup Ventures.

But producers say manufacturers don’t want to acknowledge publicly the market potential of VR porn.

“They know it, but they aren’t going to accept it,” said Xavi Clos, head of production at BaDoinkVR, the producer of the Fallout parody. The Rochester, N.Y.-based company is one of the world’s leading makers of VR porn movies, which it distributes through its sites, including the fanboy-themed VRCosplayX. “They don’t want this connection to us,” he said. “But at least they aren’t closing the door.”

Consumers are free to view porn on VR devices without restrictions —provided that they can load the content. Since major manufacturers, including Oculus and Samsung, don’t allow porn apps in their stores, viewers often have to resort to cumbersome workarounds to access adult movies.

For users of the Samsung Gear VR headset, that means first having to download video files to a headset-compatible Android phone, and then manually moving them between folders to load the movie. With certain headsets such as Sony’s PlayStation VR, users must physically transfer files from a desktop to the headset using a thumb drive.

Apple also prohibits adult-content apps in its App Store, which means consumers with iPhone-compatible headsets also have to find workarounds. The company’s App Store guidelines single out “overtly sexual or pornographic material” as being objectionable.

“I think there’s some discrimination there,” said Ian Paul, chief information officer at Naughty America, another major VR porn producer. “It bothers me a little bit that they’re moralizing. They could very easily have some age verification. They’re not doing it.”

Naughty America said it is willing to invest in age verification technology that would allow its app to be available only to users over 18. But it said manufacturers haven’t been responsive.

The San Diego-based company said it has asked manufacturers for new features that would improve the user experience but also to no avail. These include better head tracking — the technology that adjusts a user’s view depending on head position — since many porn consumers watch movies while lying down on a bed.

“The consensus among the manufacturers was that they felt that it would break immersion if they let the users reorient their field of view in a manner contrary to their physical orientation. I raised the issue of disabled or hospitalized users, but it fell on deaf ears,” Paul said.

Despite these disagreements, Paul said the two sides cooperate in other areas, such as sharing information on product quality and usability.

“I don’t want to paint the picture that it’s us versus the manufacturers, because it’s not.”

Oculus VR co-founder Palmer Luckey — who left Facebook last year — has criticized VR companies publicly for what he sees as their two-faced treatment of adult content.

“It’s this very strange situation where if you talk privately to people who work at major VR companies and you say, ‘Hey, what do you think about VR porn?’ And they say, ‘Oh, I love VR porn!’” he said at an industry event in Japan in September.

“But then they go to a public panel at a game development conference, and they’ll get asked, ‘What do you think about VR porn?’ They say, ‘What is VR porn? I don’t know anything about that.’”

Despite these hurdles, producers said demand for VR porn content is growing, though it still remains a niche market.

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